PAPERS Resources

AAR Annual Meeting
San Diego, CA
November 23-26, 2019

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Program Book (PDF)

Preliminary Program Book (MS Word)

Floorplans of Annual Meeting Facilities (PDF)

Exhibit Hall Listing and Map (PDF)

Program Book Ads (PDF)

Annual Meeting At-A-Glance (PDF)

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Video Gaming and Religion Seminar

Statement of Purpose: 

Just like films helped to illuminate and expose the religiosity of the twentieth century, video games now depict the religious within the twenty-first century. “Video games” describes electronic forms of play across all platforms, from personal computers, consuls to mobile devices. Often in the religious studies video gaming is not taken seriously. We aim to correct this by establishing and maintaining a multidisciplinary network for the discussion of theoretical and methodological approaches to the study of religion and video gaming. We will collect, systematize and develop the various recent multidisciplinary approaches to research and teaching. We have two specific deliverables for the end of the five-year period. First, we will craft an edited volume, tentatively titled Video Games and Religion: Methods and Approaches that will bring together the cutting edge work of leading scholars in this emerging field. Second, we will publish our results from our seminar in a special issue of the online journal gamevironments.

Call for Papers: 

As the five years of this seminar has now ended, we will now apply for becoming a regular unit. If this application is successful, we will have a call for paper.

Method: 
PAPERS
Other: 
For more information please contact Gregory Grieve (UNC Greensboro, gpgrieve@uncg.edu) or Kerstin Radde-Antweiler (Universität Bremen, radde@uni-bremen.de).
Process: 
Proposer names are visible to chairs and steering committee members at all times
Leadership: 
ChairSteering Committee