Attached Paper In-person November Annual Meeting 2025

Pl(/r)aying Video Games

Abstract for Online Program Book (maximum 150 words)

In recent years, video game players have gathered on online forums to narrate their spiritual experiences of solitude playing the popular 2009 game, Minecraft, and the 2019 cult classic, Outer Wilds. Online, players describe how the game simulates an experience of silence that can effect feelings of loneliness but can also inspire introspective reflections on one’s relationship to God and the world. This paper turns to these sites of simulated silence at the heart of consumerist culture’s distracting leisure practices to challenge a narrative of monastically-informed Christian spirituality that positions ‘silence’ as a pure mode of anti-consumerist religious practice. Against this narrative, I suggest that these paradoxically ‘noisy’ simulations of silence decenter religious silence as a privileged site of encounter with God both by disrupting an over-simplistic binary of noisy consumerism and quiet spirituality and by serving as potential icons of God’s enduring presence in the midst of consumer culture.