From Kung Fu (1972 TV series) to the blossom of various Hollywood Chinese action films, Kung Fu, the practice of Chinese martial art, has been long mythicized and Orientalized by Western visual media and market. Over the years, scholars and the Chinese audience have criticized how such construction of Chinese identity perpetuates the stereotypes against China and recreates the “Chinese other” in the Western political environment. Now, this article looks at the French action-fighting game Sifu, which is about Chinese Kung Fu and has been popularized and appreciated among Chinese players, and asks how, if at all, it challenges the traditional Hollywood set-up of Chinese traditions. By conducting a textual analysis of Sifu’s narrative in contrast to its Hollywood counterpart, I argue that Sifu builds a rhetorical space for discussion of identity representation, urging the Western visual media to acknowledge the rich and complicated history that shapes Chinese identity.