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CO-SPONSORED SESSION: Religion, Film, and Visual Culture Unit and Religion, Media, and Culture Unit
Call for Proposals for November Meeting
Techno-Social Gaming Dynamics
How do video games prompt its players to socialize? In what ways is said gaming sociology dependent on its accompanying technology? We invite pre-arranged panels or papers that investigate the means by which gaming culture is influenced by its “field of play,” the techno-social gaming dynamics made available through arcade amusement gaming centers, home video game consoles, and online competitive play. We welcome submissions that theorize the time spent in digital life, probe the implications of digital ethnography, and/or approach games as spaces of resistance and activism for LGBTQ+, immigrant/diasporic communities, and other politically marginalized groups.
Sponsors
Chairs
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William Chavez, Stetson University1/1/2024 - 12/31/2029
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Joel Mayward, George Fox University1/1/2024 - 12/31/2029
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Rebecca Moody, Worcester Polytechnic Institute1/1/2024 - 12/31/2029
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Kathryn Reklis, Fordham University1/1/2024 - 12/31/2029
Steering Committee Members
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Gloria I-Ling Chien, Gonzaga University1/1/2024 - 12/31/2029
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Ken Derry, University of Toronto1/1/2024 - 12/31/2029
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Daigengna Duoer, University of California, Santa Barbara1/1/2024 - 12/31/2029
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Margarita Simon Guillory, Boston University1/1/2024 - 12/31/2029
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Jordan Loewen-Colón, Syracuse University1/1/2024 - 12/31/2029
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Caroline Matas, Princeton University1/1/2024 - 12/31/2029
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Sana Patel, University of Ottawa1/1/2024 - 12/31/2029
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Kristian Petersen, Old Dominion University1/1/2024 - 12/31/2029
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Laurel Zwissler, Central Michigan University1/1/2024 - 12/31/2029
Method
Review Process
Proposer names are visible to chairs but anonymous to steering committee members