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CO-SPONSORED SESSION: Religion, Film, and Visual Culture Unit and Religion, Media, and Culture Unit

Call for Proposals for November Meeting

Techno-Social Gaming Dynamics

How do video games prompt its players to socialize? In what ways is said gaming sociology dependent on its accompanying technology? We invite pre-arranged panels or papers that investigate the means by which gaming culture is influenced by its “field of play,” the techno-social gaming dynamics made available through arcade amusement gaming centers, home video game consoles, and online competitive play. We welcome submissions that theorize the time spent in digital life, probe the implications of digital ethnography, and/or approach games as spaces of resistance and activism for LGBTQ+, immigrant/diasporic communities, and other politically marginalized groups.

Sponsors

Chairs

Steering Committee Members

Method

Review Process

Proposals are anonymous to chairs and steering committee members during review, but visible to chairs prior to final acceptance or rejection