Submitted to Program Units |
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1: Religion, Media, and Culture Unit |
Abstract for Online Program Book (maximum 150 words)
This papers session investigates the complexities of digital/simulated fieldwork and the interplay that emerges between individuals, groups, and system mechanics. Through ethnography we learn of emigrant Iranian computer scientists in the United States specializing in the “debiasing” of AI systems; Chinese Buddhist diaspora communities based in French Canada experiencing digital migration since the outset of COVID-19; U.S. researchers and educators utilizing virtual reality headsets for open-ended interviews and pedagogy; recruitment of virtual/automated followers in cult-building tabletop and video game play; and various Satanic conspiracy theorist communities united through social media. This session (which includes a respondent) provides profound phenomenological implications to our techno-virtual-being-in-the world, at times resisting the orderliness of algorithms and numbers with care and concern reserved for residual emotional states, finding authenticity in digitality, all the while further complicating the methodology of observing simulating worlds and actions as ethnography.
Papers
- Code and Creed: Bias, AI, and the Problem of Islam in Secular Ethics
- Using Buddhist Skillful Means(Upaya) in Digital Ethnography: Researcher’s Reflexivity, Positionality, and Voice in the Study of Chinese Digital Sanghas in French Canada
- Virtual Solicitude: An Existential Ethnography of Being-with in Video Game Worlds
- Cultish Gameplay and Mechanics in the Games Cult of the Lamb and CULTivate
- The Satanic "cult" conspiracy theory and its followers: the digital rebranding of a medieval myth